Good sessions don't end.
They get interrupted.
Wait your turn? Not here. Play an Instant when they think they've won and watch the table lose its mind. 9 territories. 55 cards. Just chaos.

Purple Haze
Psychedelic classic sparking creativity
The Ol SwichaRoo
Target Strain swaps its Attack Power with its Defense Power
Stop playing "your turn."
Start playing the table.
Every card played opens a 15-second free-for-all window. Anyone with an Instant can flip the outcome. The last card played gets the 'Last Word', resolving first and potentially shattering the plans of those beneath it.
Player attacks with a 6/3 Sativa.
You play The Ol' SwichaRoo. Their 6/3 becomes a 3/6. Doesn't scratch.
They stare at the board. They thought it was over. It wasn't.
55 cards. Zero prep.
Everyone plays from the same shared deck. Pick up and play.
11 Sativa to attack. 11 Indica to hold. 11 Hybrid for when you haven't decided yet.
Steal territories. Destroy defenders. Drain hands. One card, one moment, everything changes.
Online multiplayer only. Play them during anyone's turn. The last card played resolves first. Stack them right and you rewrite the outcome.
Play your way
Choose your chaos
Solo vs AI
Easy, Medium, or Hard. Learn the board, test strategies, play when your friends aren't online.
Online Multiplayer
2–4 players. Instants enabled. The interrupt window opens. Someone always has a card.
Local Hot-Seat
Pass and play on one device. Same board. No Instants. Pure territory control.
“You're two clicks from your first game.”
Know the board
Every territory plays differently. The player who reads the grid wins.
Blunt Beach
Attack twice in one turn.
5-turn cooldown, time it right.
CBD Coast
Stack two defenders here.
It becomes a wall.
Indica Island
Every strain here gets +2 Defense.
Hard to crack when held.
Ganja Grove
Worth 2 VP at game end instead of 1.
Doesn't sound like much, but decides ties.
THC Terrace
+1 VP per Strain in hand at game end.
Hoarding cards as a strategy.
Dank Desert
+1 VP per Event in hand at game end.
Save some plays. Cash out in the end.
Sativa Springs
Draws +1 card every turn you hold it.
Card advantage wins games.
Kush Mountains
Draw when you conquer.
The more you attack, the more you draw.
Hashish Highlands
Draw when you defend.
Holding it feeds your hand.
Blunt Beach
Attack twice in one turn.
5-turn cooldown, time it right.
CBD Coast
Stack two defenders here.
It becomes a wall.
Indica Island
Every strain here gets +2 Defense.
Hard to crack when held.
Ganja Grove
Worth 2 VP at game end instead of 1.
Doesn't sound like much, but decides ties.
THC Terrace
+1 VP per Strain in hand at game end.
Hoarding cards as a strategy.
Dank Desert
+1 VP per Event in hand at game end.
Save some plays. Cash out in the end.
Sativa Springs
Draws +1 card every turn you hold it.
Card advantage wins games.
Kush Mountains
Draw when you conquer.
The more you attack, the more you draw.
Hashish Highlands
Draw when you defend.
Holding it feeds your hand.

“I wanted a game with simple rules and sneaky mechanics. Six months later, it's your turn.May your Instants always hit last.”
idFALCON
Creator / Developer
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